Sine Kits
Sine Kits
Sine Kits
Sine Kits
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Sine Kits product guide

Understand Kits, private workspaces, authorization, and the current developer preview.

A Kit is more than a Skill

Kit = Agent Skills + executable domain operations + a dedicated site + managed domain data.

Skills explain when and how an Agent should work. Operations define what it can actually execute. The dedicated site gives you a place to inspect and manage the work, while records, resources, and operation runs keep the results available beyond one conversation.

Sine Kits provides the shared account, authorization, deployment, and data boundaries. Each Kit is an independent project with its own domain workflow and site; it is not a page bundled into the main product website.

Know what you are opening

ConceptMeaningNot the same as
KitA product identity, such as Game Dev KitYour private workspace
ReleaseAn immutable version of Skills, operation contracts, and site codeWhatever a developer is editing today
InstallationYour private workspace, bound to a releaseA purchase or a login session
EntitlementPermission to use a Kit under its applicable termsAn installation, external account connection, or Agent grant
ConnectionAccess to an external service accountPermission for every Agent to use that account
Agent grantLimited permission for an Agent to actYour platform session or a developer credential

Installing Skills does not grant access to private data or authorize paid execution. Likewise, connecting an external service is not approval to use it for every operation.

What is available now

The current developer preview supports independent Kit projects, versioned SDK/CLI packages, local development, preview deployments, release review, and installation-scoped records, resources, and runs.

Current deployed installations are publisher sandboxes: creation is restricted to the project publisher or platform test administrators. A ready preview deployment is not a paid Kit entitlement, marketplace listing, or proof of production readiness. Platform subscriptions and credits do not automatically unlock all Kits.

The first independent project, Game Dev Kit, creates and lists game project records with a name and brief. Its dedicated site also exposes installation information, resource management, and operation history. It does not currently generate 3D models, animations, scenes, images, or engine-ready assets.

Choose your next step

  • Start with your workspace: installation access, first operation, and billing boundaries.
  • Build a Kit: the current registry, CLI, and preview workflow.
  • Read the SDK and API boundaries: browser authorization, isolated operations, records, resources, and runs.
  • Understand the product model: why Skills and a dedicated workspace belong together.
  • See the Game Dev Kit preview scope: current behavior and what is not yet a product capability.

Getting started with Sine Kits

Open an authorized workspace, understand billing, and develop an independent Kit with the current CLI.